![]() This covers the basics of modifiable designer properties and wiring up an input controller.Ĭustom Parts - Part 4 - A tutorial that covers the basics of creating a custom part with a custom mesh. ![]() The concepts covered here are still valid though.Ĭustom Parts - Part 3 - This tutorial builds off of the custom trail emitter part created in the previous tutorial and enhances it. Due to the floating origin, the existing trail renderer no longer behaves as desired when the origin repositions. NOTE: This tutorial was recorded before implementing a floating origin in SimplePlanes. This tutorial shows how to create a part that leaves trails behind it as it flies through the air. Getting Started - A basic tutorial on how to get started with modding SimplePlanes.Ĭustom Map - A tutorial that covers the basics of creating a custom map.Ĭustom Challenge - A tutorial that covers the basics of creating a custom challenge.Ĭustom Skybox - A tutorial that shows how to change the default skybox using a 'Map Plugin' object.ĭev Console - A tutorial that covers the basics of the developer's console.Ĭustom Parts - Part 1 - A tutorial that covers the basics of creating custom parts by tweaking an existing part.Ĭustom Parts - Part 2 - A tutorial that shows how to implement a custom behaviour for a part. Many of the concepts covered are still valid, but some of the information is now outdated and invalid. NOTE: The following video tutorials are outdated. ![]() Smoke Trails - An example mod that adds a smoke trail part to the game.Ĭombat Challenges - An example mod that adds several combat based levels to the game. Visual Studio 2018 Community Edition - Optional but recommended. ![]() It may work with newer/older versions, but this is the one which has been verified to be compatible for SimplePlanes modding. The current version has been tested with Unity 2018.4.18. Newer versions of Unity could potentially break compatibility with SimplePlanes modding. Note: Mods may need to be created in a specific version for them to work for SimplePlanes.Unity 2018 - Its free and you can get 2018.4.18 here For Steam users, an up-to-date copy of the mod tools unity package can be found in the game's installation directory under the ModTools folder. SimplePlanes Mod Tools - A Unity package needed for creating SimplePlanes mods in Unity 2018.4.18.Fill out the 'Steam Workshop Info' section in the mod builder window for your mod. Most fields should be fairly self explanatory. Click the 'Save Mod - Steam Workshop' button.Hover over the field labels for additional tooltip info. This will prompt you where to save the mod. There should be a 'Mods' button on the main menu.On Windows, this should default to the mod directory for SimplePlanes (%userprofile%appdatalocallowJundrooSimplePlanesMods). Clicking this will take you to the mods page. If the mod is successfully enabled it should have a green indicator on the mod's button on the left and no errors should show up in the mod description area.Click on the 'Enable' button below the mod description.Select your mod by clicking on the button with the mod's name on the left.From here there should be a list of mods on the left. Once enabled, a couple new options should show up in the bottom left.If a red indicator and/or errors appear, you will need to fix these before uploading to the Steam Workshop. #SIMPLEPLANES PLANES MODS#īefore any of your mods can be publicly listed in the workshop, you will need to accept Steam's subscriber agreement. There should now be a 'Publish to Steam' button that can be clicked.Ĭlicking on the subscriber agreement text will open the in-game browser overlay to the agreement, where you can then accept.If all goes well, the mod should upload to the Steam Workshop and you should see a success message. After a successful upload, clicking the 'OK' button will open the in-game browser overlay to your workshop item where you can further tweak various things like screenshots, descriptions, etc.Updating a mod already on the workshop should follow the exact same process.As long as the name of the mod doesn't change, the existing item should be updated. There are a few special components defined in the API that, if attached to a game object being saved, will be handled in a special way by the mod tools. Map - Saving an object with the 'Map' component will flag that object as a map in the game (for use in sandbox mode and/or custom challenges).
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